
-+-+- Version 1 -+-+-
Campaign:
- Hard and Very Hard difficulty increased by 20%
- Most units have had their squad sizes increased to better reflect the codex and lore.
- All heros begin with 3 accessory slots
- Upon reaching level 5 and 10, heros will gain 3 attribute points for those levels. Allowing you to max out their abilities.
- Drop rates increased to 10% (up from 5% for pre-spawned units, and 2% from reoccurring spawns)
- Eldar and Imperial Guard heavy weapon teams now spawn with two heavy weapons. Upon upgrading, one will receive the upgrade, whereas the other will not. This allows a single weapon team to be armed with both anti-armour, and anti-infantry weapons.
- Two Super Heavy (Avatar, Great Unclean One, Baneblade, ect) units can now be produced
- Super Heavy units will crush infantry (campaign only)
- Super Heavy units have had their health increased by 100%
- Honour Guard walker vehicles can now retreat
- Honour Guard units now have their numbers increased
PvP:
- Most units have had their squad sizes increased to better reflect the codex and lore.
- Eldar and Imperial Guard heavy weapon teams now spawn with two heavy weapons. Upon upgrading, one will receive the upgrade, whereas the other will not. This allows a single weapon team to be armed with both anti-armour, and anti-infantry weapons.
- Two Super Heavy (Avatar, Great Unclean One, Baneblade, ect) units can now be produced
- Super Heavy units have had their health increased by 50%
General:
- Most corpses will no longer despawn.
-+-+- Version 1.1 -+-+-
Campaign:
- Hard and Very Hard difficulty increased by 26% (up from 20%)
- Drop rates decreased to 8% for pre-spawned units, 5% for reoccurring spawns (down from 10% and 10%)
- Item recycle amount has increased very slightly.
- Tyranids and Orks have fully been adjusted with larger squads.
- Some vehicles have had their health increased slightly.
- Imperial Guardsmen Infantry Squad have had their population cost reduced to 1/per (down from 2/per)
- Most Hero units are now guarded by specialist retinues.
- Honour Guard units have had their numbers increased to still be viable against the Hero's retinue.
-+-+- Version 1.2 -+-+-
Campaign:
Space Marines:
- Space Marine diffiulty increased to aprox 28.5% (up from 26%).
- Enemy health additionally increased.
- Apollo Diomedes' has a retinue of one (down from two).
- - Apollo Diomedes' Librarian has had his ability changed.
- Sergeant Cyrus' retinue has been removed.
- The Ancient's retinue has been removed.
- Apollo Diomedes has had his health reduced by 17%.
- All unit costs (req, pop, power) has been increased by aprox 5-10%.
- Scouts have had their population cost reduced by 1/each.
- Scouts now spawn with two less troopers.
- Tactical Marines now spawn with one less marine.
Chaos:
- Plague Champion Varius's retinue reduced to one (down from two).
- Aspiring Champion Kain's retinue reduced to one (down from two).
- Difficulty has been increased to aprox 28.5% (up from 26%).
- Havoks have had their numbers increased by 1.
- All unit costs (req, pop, power) has been increased by aprox 5-10%.
- Bloodletters have had their population cost reduced in half.
- Bloodletter requisition cost reduced by 40%.
- Tactical Marines now cost 15% less requisition.
- Tactical Marines, Noise Marines, and Havoks have had their population cost increased.
Eldar:
- Ronahn's retinue has been reduced to one (down from two), and replaced with a standard ranger.
- Elenwe's retinue has been removed.
- Veldoran's retinue is now two warlocks.
- Guardian Squads have had their health increased by 10%.
- Difficulty has been increased to aprox 28.5% (up from 26%).
- Enemy damage has been increased slightly.
Ork:
- Brikkfist's retunie has been reduced to one (down from two).
- Spookums retinue has been removed.
- Mister Nailbrain has gained a retinue of two Shootas.
- Difficulty has been increased to aprox 28% (up from 26%).
Tyranids:
- Removed Hive Lord's retinue.
- Increased Hive Lord's speed by 56%
Imperial Guard:
- Inquisitor Adrastia's health increased by 10%
- Enemy damage increased slightly.
PvP:
- All units are equiped with full rank 60 wargear.